SmokeMonster

Space Ava 201: The First PC Engine CD Game With SuperGrafx Enhancements, and Arcade Card

Nicole Express released a new open-source PC Engine CD space adventure puzzler, Space Ava 201: Quantum Field Theory. In addition to being a very interesting game, it also features lots of impressive technical wizardry under the hood. Space Ava 201: Quantum Field Theory is a single-player puzzle-adventure game for the TurboGrafx-CD.  It features multiple turn-based gameplay styles, a huge array of […]

SmokeMonster

Ninja Gaiden PC Engine English Patch by David Shadoff

Dave Shadoff is a PC Engine developer who has been working behind the scenes for decades, researching the platform’s hardware and sharing his findings with other developers. He has also aided translators and has published a number of translated ROMs himself. He is currently working on MiSTer’s FPGA core. Recently, on the SmokeMonster Elite Discord, […]

SmokeMonster

Furrtek Maps the PC Engine HuC6270 with John McMaster

Furrtek decapped the PC Engine platform’s (PCE/TurboGrafx-16/CoreGrafx/SuperGrafx/Duo/etc) video generator chip, the HuC6270, back in November, and then sent it to John McMaster for photographing and imaging. John just published an extremely high resolution map of the chip that can be used for reverse engineering. Decapping is the process of removing the casing of an integrated […]

SmokeMonster

TurboGrafx-16 R-Type converted to SuperGrafx

Someone mentioned a fabled R-Type TurboGrafx-16-to-SuperGrafx conversion in my Discord yesterday, so I asked Chris Covell if such a thing exists. It turns out, Chris was the person behind it. He started converting TurboGrafx-16’s R-Type to SuperGrafx in 2012, and made it to stage 4. The SuperGrafx’s extra hardware is used to reduce sprite flicker […]

SmokeMonster

Project Peacock 2.0: Every Shoot ’em Up for the PC Engine Platform (CD, PCE/TG16, SGX)

I spent several weeks completely rebuilding Project Peacock from scratch, and it’s finally ready. PP is a list of every shoot ’em up, or shooter-element game for the PC Engine platform (minus active indie): PC Engine, TurboGrafx-16, SuperGrafx, PC Engine CD (all variants), and Turbo Duo. Actively sold indie games are purposefully kept off the […]

SmokeMonster

PC Engine/CD/TurboGrafx-16 & Sega Dreamcast 240p Test Suite Updates by Artemio

Artemio released updates to the PC Engine/PC Engine CD/TurboGrafx-16 and Dreamcast 240p Test Suites. PC Engine/Turbografx 16 Release 1.05 24/02/2019 (Super CD-ROM2, CD-ROM2 and HuCard) – Added 256, 320, 352 and 512 resolutions to Checkerboard – Added 352×240 resolution to Grid and Checkerboard (R-Type) – Added internal Horizontal resolution setup functions, skipping HUC defaults – […]

SmokeMonster

PC Engine Mercurius UNIT: Handheldized PCE

Ton-chi-ki.blogspot.com posted an overview of the PC Engine Mercurius, a PC Engine turned handheld. Functionally equivalent to a TurboExpress (AKA PC Engine GT), it features a 3D printed case, built in controller, and 4:3 RGB LCD (LCDDRV). With the exception of being extremely wide and probably very uncomfortable to use in practice, it is a […]

Bob

PCE / TG16 2019 Hardware Addons

Here’s a in-depth look at all the devices currently available for the PC Engine and Turbo Grafx16 consoles!  I cover both internal and external options, as well as some new devices.  Links to eerything discussed are below! RetroRGB t-shirts:  https://teespring.com/stores/retrorgb-2 Smokemonster t-shirts:  https://teespring.com/stores/smokemonster-merch Links to everything discussed: PC Henshin (google for sellers):  https://bit.ly/2BBIGet List of CD / […]

SmokeMonster

MiSTer PC Engine CD & TurboGrafx-CD Begins

ElectronAsh just posted his initial open-source PC Engine & TurboGrafx-CD code for adding CD support to  MiSTer’s TG16 core. This is important not only for PC Engine CD, but also Sega CD, Jaguar CD, Playstation, and other disc-based systems, because portions of the code to stream CD data will be similar across platforms. The work […]