Alex Mitchell

Krikzz Releases Multiple Everdrive Updates

(Update 24-03-10: Krikzz released a hotflix for the v1.06 Turbo Everdrive Pro firmware that fixes an SD card write bug.) Following a recent update for the Mega Everdrive Pro last week, Krikzz has released updates for both the Everdrive 64 and Turbo Everdrive Pro. Most of the notes in both of these these changelogs seem fairly technical, […]

Alex Mitchell

Portal 64 Has Been Removed From GitHub

(Updated on January 13, 2024) James has released a video on their YouTube channel about this topic and the online patching utility is gone from the web. Portal 64—a Nintendo 64 port of Valve’s Portal, independently developed by James Lambert—appears to have been shut down. In a YouTube video released on January 13th, 2024, Lambert […]

Alex Mitchell

N64Digital Mod Announced by Pixel FX

Earlier this morning, a company calling itself Pixel FX—staffed by console modding legends Citrus300psi, Chriz2600, and Woozle64—announced a new digital-to-digital modification for the Nintendo 64. The unsurprisingly named N64Digital follows in the footsteps of similar modifications for the Dreamcast and Playstation, appearing to offer the same rich feature set that has made those mods instant […]

Alex Mitchell

N64 emulation takes a step forward with paraLLEl-RDP rewrite

Emulation developer Themaister has just released a complete rewrite of their N64 emulation core, paraLLEl N64. If you’re looking for the Coles Notes on the implications of this re-write, here’s a summary: A significant bump in performance. On average you can expect to double your frame rate, but improvements range from a 50-200% depending on […]

SmokeMonster

N64 Viewpoint 2064 Prototype Released – Sequel to Neo Geo Viewpoint

GamingAlexandria published an interesting article chronicling the story behind the unreleased Nintendo 64 game, Viewpoint 2064, complemented by an excellent video by Hard4Games. Viewpoint 2064 was completed and scheduled for a Nov 2000 release, but was ultimately cancelled. A fully-working ROM dump of the prototype was posted to The Internet Archive. The cart’s dumping and […]

SmokeMonster

Super Mario 64’s Smoke Effect Bug Fixed After 24 Years

When Mario catches fire in Super Mario 64, black smoke pours from his rear end, along with a heavy smattering of black garbage pixels. This is due to a mistake in the game code that displays the texture in the wrong format. The black pixels should actually be transparent. The bug went largely unnoticed for […]

SmokeMonster

Hyperkin’s N64 Clone is running Mupen64

Hyperkin revealed their upcoming budget clone of the Nintendo 64. ModernVintageGamer compared their previews with emulators and found that it’s based on Mupen64, an open-source software based emulator that has been around the block for a long time. Mupen64 runs on pretty much every platform under the sun already (phones, computers, etc), so you can […]