Dan Mons

CPS2 reverse engineering progress – DL-0921

In addition to impressing us with his highly objective and accurate controller and game engine input lag measurements, Loïc Petit has been working hard on a years-long project to fully reverse engineer the Capcom Play System 2, or “CPS2” arcade system.  This arcade hardware is responsible for some all time classic titles in series such […]

Dan Mons

Sega SC-3000 preservation – making rare games available in a web browser

Anyone who has browsed The Internet Archive over the years would have likely stumbled across their pages where they offer old video games running from within your browser.  Over the years they’ve added countless games from classic systems in a way that is incredible accessible for anyone, regardless of technical skill. Take a browse through: […]

SmokeMonster

Exclusive: 2 New Nintendo FDS Unlicensed Disk Dumps

As a proud digital archaeologist, I have the honor of passing along two new Nintendo Famicom Disk System (FDS) unlicensed dumps, both of which were sold on disk in Japan. I will pass them along to proper preservation initiatives as well. This adds two new titles to the relatively short list of FDS unlicensed dumps […]

Alex Mitchell

Checksums and Gaming – Pt. 1: What’s a Checksum?

I’m going to say something so blindingly obvious, so nearly tautological, that I might as well be telling you that water is wet: data integrity is important for retro gaming. As our current storage mediums age and decay, and we begin the arduous process of migrating our data to newer mediums with improved reliability and […]

Bob

A Plea For Preservation Research

“You don’t know what you’ve got till it’s gone” is a ridiculously cheesy, yet painfully accurate lyric from 80’s hair band Cinderella.  The statement is universally applicable and with some digital-only modern game stores closing (RIP Wii Shop) and storage media of older games reaching the end of their expected lifespan, it’s a statement that […]