DisplacedGamers

Revealing the Secrets of Castlevania Symphony of the Night Sound Effects

Have you noticed that the sound effects in the PSP version of Castlevania Symphony of the Night seem a little… off? I’m not talking about the voice acting or the music, here. The sound effects are supposed to have that echo… that flanger effect to them, and the PSP version of SotN doesn’t quite sound […]

DisplacedGamers

How Speedrunners BROKE Castlevania’s Scrolling – Behind the Code

In December of 2019 after many years of runs, the speedrunning record for Castlevania on the NES was close to 11 minutes 24 seconds. In Summer of 2020, speedrunners took a new discovery for the implementation of scrolling for the game and used it to skip several screens at a time in various places throughout […]

DisplacedGamers

The Critical Hit for the Whip in Castlevania – Behind the Code

If you manage to land a hit on an enemy in Castlevania on the same frame that Simon gets hit, the whip does considerably more damage than normal. But WHY? Let’s dive into the logic flow of the game to figure out the perfect storm of values in RAM that allow this to occur. Timing […]