DisplacedGamers

Why is Contra Force on the NES so SLOW? Plus: Konami, Mappers, and Money – Behind the Code

Why does Contra Force on the NES slow down so often? It seems to me that Konami developed this game for a superior mapper chip like the VRC6, planned to release it as “Arc Hound” in Japan in 1991, missed their intended release date, decided to shift most development to the Super Famicom, and basically […]

DisplacedGamers

Revealing the Secrets of Castlevania Symphony of the Night Sound Effects

Have you noticed that the sound effects in the PSP version of Castlevania Symphony of the Night seem a little… off? I’m not talking about the voice acting or the music, here. The sound effects are supposed to have that echo… that flanger effect to them, and the PSP version of SotN doesn’t quite sound […]

DisplacedGamers

How Speedrunners BROKE Castlevania’s Scrolling – Behind the Code

In December of 2019 after many years of runs, the speedrunning record for Castlevania on the NES was close to 11 minutes 24 seconds. In Summer of 2020, speedrunners took a new discovery for the implementation of scrolling for the game and used it to skip several screens at a time in various places throughout […]

DisplacedGamers

The Critical Hit for the Whip in Castlevania – Behind the Code

If you manage to land a hit on an enemy in Castlevania on the same frame that Simon gets hit, the whip does considerably more damage than normal. But WHY? Let’s dive into the logic flow of the game to figure out the perfect storm of values in RAM that allow this to occur. Timing […]

Vanessa (Vanessaira)

Dreamcast’s Castlevania Resurrections Demo Released

The long lost Castlevania: Resurrection E3 Demo once used by Konami for a potential release and showcase on the SEGA Dreamcast.  Has been made available for download via website The Dreamcast Junkyard. This build of the game had been recently found and had made news headlines earlier this month.  With a bit of additional controversy […]

Ray Commend

Castlevania: SOTN English Patch Released for the Sega Saturn

Due to the poor decisions of both the Japanese and American branches of Sega, western gamers missed out on a ton of amazing Japanese games. Luckily, over the last few years, fans have taken matters into their own hands by translating, fixing, and even improving Sega Saturn games via patches. For example, the original Grandia […]

SmokeMonster

Saturn King of Fighters ’95 4MB RAM Cart Hack

YZB first brought us a 4MB optimized Castlevania: Symphony of the Night, and now they have patched Saturn’s King of Fighters ’95 to bypass its proprietary ROM cart, utilizing common aftermarket 4MB RAM carts instead, just as they did for Ultraman recently. Like Ultraman, KOF95’s custom ROM cart worked flawlessly as a physical copy protection […]

SmokeMonster

New Saturn Castlevania SOTN Improvement Hack Utilizes The 4MB RAM Cart For Fast Loading, Smoother Animations, And More.

Chinese ROMhacker YZB has coded a high-level hack of the Sega Saturn Castlevania: Symphony of the Night [Akumajou Dracula X-Gekka no Yasoukyoku] which implements a number of quality of life improvements by using the 4MB RAM cart and other modifications: Disk-reading slowdown is improved by preloading data to a 4MB RAM cart, the CD file […]

Bob

MLiG’s Castlevania Requiem Comparison

My Life In Gaming just posted an absolutely excellent overview of Castlevania Symphony of the Night and Rondo of Blood, how the originals compare to each officially released version and how all compare to the new re-release of both as “Castlevania Requiem” on the PS4.  Unfortunately, while some of the 3D graphics looked amazing rendered in […]

Bob

Symphony of the Night & Rondo Of Blood Releasing on PS4 Next Month

Sony just announced that both Castlevania SotN and RoB will be bundled together and released via digital download on October 26th.  They’ll be emulated using the PS4’s PS1 emulator and will offer scaling up to 4K with “smoothing” support.  Pre-orders will offer a $3 discount at $17, instead of $20. Added features include multiple high […]

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