DisplacedGamers

The Physics Nightmare and Bizarre Jumping of Strider (NES) – Behind the Code

NES Strider feels janky. We’ve known that since it was released. But how bad could it be? … Oh! Absolutely terrible! Jumping, running into a wall, and falling – simple things in any other game seem to be half-baked in Strider. The physics are worse than you could possibly imagine. Why do you slam your […]

DisplacedGamers

How Speedrunners BROKE Castlevania’s Scrolling – Behind the Code

In December of 2019 after many years of runs, the speedrunning record for Castlevania on the NES was close to 11 minutes 24 seconds. In Summer of 2020, speedrunners took a new discovery for the implementation of scrolling for the game and used it to skip several screens at a time in various places throughout […]

DisplacedGamers

The Critical Hit for the Whip in Castlevania – Behind the Code

If you manage to land a hit on an enemy in Castlevania on the same frame that Simon gets hit, the whip does considerably more damage than normal. But WHY? Let’s dive into the logic flow of the game to figure out the perfect storm of values in RAM that allow this to occur. Timing […]