DisplacedGamers

Mega Man 3’s Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline – Behind the Code

“Is my copy of Mega Man III messed up?” This question is a common one from those that either have not played the third game in the series or are returning to it after a number of years. There is a graphical glitch above Shadow Man in the Stage Select screen. A segment of pixels […]

DisplacedGamers

Why is Platforming so Difficult in the Terminator for NES? – Behind the Code

Have you ever played The Terminator for the NES? Landing is difficult. Jumping is inconsistent. Sometimes you appear to land but fall through the ground! Sometimes you fall off the edge of a platform while running even though you swear you pressed jump before you got there. Sometimes jumping to the first ledge works but […]

DisplacedGamers

Revealing the Secrets of Castlevania Symphony of the Night Sound Effects

Have you noticed that the sound effects in the PSP version of Castlevania Symphony of the Night seem a little… off? I’m not talking about the voice acting or the music, here. The sound effects are supposed to have that echo… that flanger effect to them, and the PSP version of SotN doesn’t quite sound […]

DisplacedGamers

New Discovery for Minus World in Super Mario Bros!

A viewer named Mike Schiraldi contacted me with a discovery he found in the code for Super Mario Bros. Apparently, there is a scrolling bug in the setup for the underground Warp Zones that involves a hidden enemy object! This video dives into how Super Mario Bros. levels are built, how scroll stops work, what […]