Castlevania NES to SNES Conversion
Developer Rumbleminze recently released another NES to SNES conversion, this time for the original Castlevania game. Like with Rumbleminze’s previous NES to SNES conversions, this is utilizing FastROM/HiROM to further speed up the data transfer. That, combined with the SNES’ higher sprite limit should reduce (or completely eliminate) sprite flicker and slowdown. This also includes rumble support, […]