Alex Mitchell

New Bahamut Lagoon Translation Exits Beta

After nine updates, a Bahamut Lagoon fan translation project—led by notable emulation developer Near, with a script by prolific translator Tom—has finally reached v1.0 status on the 25th anniversary of the game’s original release date. Although the initial beta release was stable, feature complete, and playable to completion, the seven week open beta gave the […]

Alex Mitchell

N64Digital Mod Announced by Pixel FX

Earlier this morning, a company calling itself Pixel FX—staffed by console modding legends Citrus300psi, Chriz2600, and Woozle64—announced a new digital-to-digital modification for the Nintendo 64. The unsurprisingly named N64Digital follows in the footsteps of similar modifications for the Dreamcast and Playstation, appearing to offer the same rich feature set that has made those mods instant […]

Alex Mitchell

New Bahamut Lagoon Translation Enters Open Beta

Bahamut Lagoon, a Squaresoft RPG released late in the life of the SNES, has just received a new fan translation in anticipation of its twenty-fifth anniversary. Released for the Japanese market in February 1996—well after the launch of the first Playstation—Bahamut Lagoon was never officially localized for the international market but has none the less garnered […]

Alex Mitchell

Vitor Vilela Reveals “Project FastROM”

The SNES is home to some of its generation’s most impressive and enjoyable games, but it was also common to see the platform struggling to maintain stable performance while you were playing them. This is still the case for collectors playing these games on original hardware with original carts, but the proliferation of ROM hacks, […]

Alex Mitchell

FirebrandX Releases Nt Mini Noir Settings Guide

Granular control over the way audio and video is rendered has always been one of Analogue’s prominent features, but it can be daunting to navigate those menus without a comprehensive knowledge of retro gaming hardware, broadcast standards, and the artistic intent of the era’s developers. Fortunately, retro gaming guru FirebrandX has published a series of videos and documents […]

Alex Mitchell

SuperRT Brings Ray Tracing to the SNES

Engineer and game developer Ben Carter has demonstrated a proof of concept “SuperRT” expansion chip that brings 3D ray tracing to the Super Nintendo. Ray tracing—a computationally demanding technique used to calculate realistic lighting in 3D graphics engines—has only recently become possible to render in real time on consumer level hardware, and at a hefty […]

Alex Mitchell

Swiss Debuts Memory Card Emulation

If you’re at all interested in exploring unofficial software on the GameCube, you probably already know about Swiss: a home-brew utility that can allow the GameCube to do things like bypass software region restrictions, sharpen its video output, or even load software from SD card adapters. Now, as of version r963, developer Extrems has also implemented […]

Alex Mitchell

GCLoader Firmware Fixes Audio Streaming

GCLoader, a GameCube ODE made by Daniel Kraak and Dan Kunz, received a new firmware update today that improves audio streaming performance. Attentive readers may have seen that audio streaming was also addressed in a previous firmware update, v1.1.1, but that update was pulled because it functionally bricked certain revisions of GCLoaders by causing Disc Read […]

Alex Mitchell

Laser Bear Releases Saturn MODE Mount

Earlier today, 3D design and printing shop Laser Bear Industries began taking orders for their latest product: a Sega Saturn mounting bracket that provides stability and gives access to buttons, LEDs, and the SD card slot on Terraonion’s MODE. Some things to mention: Model 1 and Model 2 Saturns have different internal layouts, and their mounting brackets […]