Alex Mitchell

Mortal Kombat Patch Restores Arcade Presentation

If you were a fan of Mortal Kombat during its release then I don’t need to remind you that its 16-bit console ports were competent but also rough around the edges. Whether it was simplified art, missing sounds, load times, or extensive censorship, each home release presented a hodgepodge of compromises that held them back […]

Alex Mitchell

Fun GB/GBC ROM Hacks And How To Apply Them Online

I’m not here to tell you that game preservation isn’t important. It should really go without saying that games need to be archived as perfect snapshots in time, so that future generations can learn from and enjoy the works that have shaped the medium exactly as they were released. If we’ve taken away anything from […]

Alex Mitchell

New Bahamut Lagoon Translation Exits Beta

After nine updates, a Bahamut Lagoon fan translation project—led by notable emulation developer Near, with a script by prolific translator Tom—has finally reached v1.0 status on the 25th anniversary of the game’s original release date. Although the initial beta release was stable, feature complete, and playable to completion, the seven week open beta gave the […]

Alex Mitchell

Bug in Super Mario Bros (NES) discovered, patched

GoldS, an admin and writer at video game research wiki The Cutting Room Floor, has released a patch for Super Mario Bros. (NES) that fixes a bug in the code that governs Lakitu’s behaviour when throwing spiny eggs: “The Spiny eggs are thrown by Lakitu in a simple way, with no horizontal movement whatsoever. However, this […]