Alex Mitchell

Fun GB/GBC ROM Hacks And How To Apply Them Online

I’m not here to tell you that game preservation isn’t important. It should really go without saying that games need to be archived as perfect snapshots in time, so that future generations can learn from and enjoy the works that have shaped the medium exactly as they were released. If we’ve taken away anything from […]

Vanessa (Vanessaira)

Satoru Iwata’s VIC20 Easter Egg Code Restored

Vintage/Retro Computer and video game programmer Robin Harbron, aka 8-Bit Show and Tell recently did a video on his YouTube channel covering the late great Satoru Iwata.  In his video Mr. Harbron detailed a brief history behind one of Mr. Iwata’s first coded/published video games at HAL Laboratories, Star Battle for the Commodore VIC20 8-bit  […]

Alex Mitchell

“LSD: Dream Emulator” fan-translation released

An English fan-translation has been released for experimental cult-classic “LSD: Dream Emulator”. Originally sold in 1998 for the Playstation, LSD has remained a Japanese exclusive even after its re-release on the Playstation Network in 2010. A bizarre curio for collectors and importers, LSD could be described broadly as an early entry in the “Walking Simulator” […]

Alex Mitchell

Bug in Super Mario Bros (NES) discovered, patched

GoldS, an admin and writer at video game research wiki The Cutting Room Floor, has released a patch for Super Mario Bros. (NES) that fixes a bug in the code that governs Lakitu’s behaviour when throwing spiny eggs: “The Spiny eggs are thrown by Lakitu in a simple way, with no horizontal movement whatsoever. However, this […]

SmokeMonster

Super Mario 64’s Smoke Effect Bug Fixed After 24 Years

When Mario catches fire in Super Mario 64, black smoke pours from his rear end, along with a heavy smattering of black garbage pixels. This is due to a mistake in the game code that displays the texture in the wrong format. The black pixels should actually be transparent. The bug went largely unnoticed for […]

SmokeMonster

New Super Mario Land (SNES) “No Woohoo Sound Effect” Hack

New Super Mario Land stands as a high water mark of homebrew coding–a masterpiece for the ages. A 16-bit re-imagining of the classic Game Boy Super Mario Land for the Super Nintendo by a legendary scene coder. Although after hours of gameplay, the characters’ “woohoo!” jumping sound effect can become repetitive, so many requested a […]

SmokeMonster

Guardian Force Arcade – De-Lag Patch Playable on Darksoft STV Multi

Daifukkat.su AKA trap15 released a patch to cut down on some of the input latency built in to the Sega Titan ST-V Arcade game Guardian Force. GF is beautiful shoot ’em up, but suffers from 5-7 frames of input latency built in to the sloppy code. The patch removes 2 frames of lag from the […]