The Broken Water Level of TMNT (NES) – Behind the Code

I thought it would be fun to dig my nails into the code of Teenage Mutant Ninja Turtles for NES – a popular game that seems rather rushed.

No surprises – the code is sloppy in more ways than one.

Swimming, water current, that infamous Seaweed Screen of Doom, and some weird collision problems on the water level have been dissected. Join me on a code walk! Don’t forget your taco.

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