Alex Mitchell

Hidden Palace Shares Treasure Trove of Prototypes

In their ongoing quest to document video game prototypes, hardware revisions, source code, artwork, and all kinds of other development ephemera, the preservationists over at The Hidden Palace have released 178 prototype game builds—30 of which are from games that never saw a commercial release! These releases are mostly from older cart-based systems, ranging from the […]

Bob

MiSTer IO Data Shootout

Porkchop Express, the person behind the misteraddons.com website and awesome input latency list has just posted another important MiSTer-related analysis:  How fast games load via different storage methods.  WiFi is (obviously) the slowest, followed by MicroSD, USB and ethernet via a NAS.  One of the most important points Pork makes in his analysis is that […]

Alex Mitchell

Analogue Updates Pocket Firmware to v1.0a

Analogue has released an updated firmware for their portable FPGA console, the Analogue Pocket. While this is more of maintenance and bug fix release—as opposed to the heralded v1.1 update that is intended to significantly mature the Analogue OS experience—it will be interesting to see if any of the timing changes noted in the changelog address […]

Alex Mitchell

Krikzz releases v1.05 update for GB Everdrive

Hardware developer Krikzz released an updated firmware for their series of Game Boy Everdrives today, although the changelog on this one is brief and cryptic: GBC-OS-v1.05 29.12.2021 1)System changes required for carts with FPGA core v6 or later versions 2)Minor bugfix Support RetroRGB with these affiliate links: Stone Age Gamer – Everdrve GB X5 Stone […]

Bob

RetroRGB NES “Test” Game

Steve from Dutch Island Games just sent over a 1-level mini-game that uses the RetroRGB likeness used in most video openings and also features music from cosmicgem829 inspired by the theme song.  While it’s only one basic level, it was nuts to open and play a new NES game with my likeness on it!  The […]

Bob

Weekly Roundup #285

Here’s this week’s roundup, available as a video and on audio-only podcast services, such as iTunes, Google, Stitcher, Spotify, Amazon Music and direct-download: If you enjoy these videos, please consider supporting this channel via monthly support services, tips, or even just by using our affiliate links to purchase things you were already going to buy […]

Sunset Riders is Coming To The Sega Genesis… Again

If you were a gamer during the 16-bit generation there’s a good chance you’ve heard of Konami’s incredible Sunset Riders game for the Super Nintendo, Sega Genesis and Arcades. Sadly though, if you were also a Sega gamer, chances are you were less than impressed with the disappointing port on the Genesis. Well, all that […]

Bob

The History Of NES Light Gun Games

Norm the Gaming Historian recently released a video detailing the history of the NES light gun – Both the hardware and software.  Norm traced the origins of the NES Zapper, showed how it worked and even showed alternatives on both the Famicom and NES.  Also, every NES light gun game was demo’d, including the only […]

Alex Mitchell

Mortal Kombat Patch Restores Arcade Presentation

If you were a fan of Mortal Kombat during its release then I don’t need to remind you that its 16-bit console ports were competent but also rough around the edges. Whether it was simplified art, missing sounds, load times, or extensive censorship, each home release presented a hodgepodge of compromises that held them back […]