Alex Mitchell

Krikzz Announces Mega Everdrive Core

Krikzz, the developer responsible for the Everdrive brand of flash-carts, has announced a new model of Everdrive for the Sega Mega Drive/Genesis: The Mega Everdrive Core. Pitched as a budget friendly cart, the Mega Everdrive Core loses the MegaCD/SegaCD functionality of the Pro model but also costs half as much—coming in at roughly $100USD. There […]

Alex Mitchell

“Batman Returns” Demo Released for Sega Genesis

A homebrew port/demo for “Batman Returns”—a SNES exclusive 16-bit Konami beat-em-up from 1993—was released for the Sega Genesis/Mega Drive this week, giving Sega fans the chance to experience it on original hardware. The team behind this port includes programmer TiagoSC, artist Gabriel Pyron, and musicians Inglebard and Vector Orbitex. The demo only contains the game’s […]

Danthrax (Sega Saturn SHIRO!)

Sega Lounge a Success at Portland Retro Gaming Expo 2024

Another Portland Retro Gaming Expo is in the books, and the SHIRO! crew had a great time providing a huge Sega presence there. They began setting up the 1,450-square-foot Sega Lounge on Thursday and finished it up Friday — you can read about that and see photos of it in SHIRO!’s story last week. The Lounge […]

The Cursed Knight – A New Sega Genesis Game

Another week, another modern game for the Sega Genesis. Yes, in what has become an oddly common sight, the Sega Genesis / Mega Drive is receiving yet another new game. The Cursed Knight is a platformer / shmup hybrid whose development is already completed, but the developers are seeking funding through Kickstarter to manufacture the […]

Astebros Interview – A New Game for the Sega Genesis / Mega Drive

During the last couple of years, the Sega Genesis / Mega Drive indie scene grew exponentially with more and more developers and small studios using the console as a base platform for their next title. Now this trend continues yet again, as Neofid Studios announced Astebros, an action roguelite spin-off to their 2021 release, Demons […]

Alex Mitchell

Mortal Kombat Patch Restores Arcade Presentation

If you were a fan of Mortal Kombat during its release then I don’t need to remind you that its 16-bit console ports were competent but also rough around the edges. Whether it was simplified art, missing sounds, load times, or extensive censorship, each home release presented a hodgepodge of compromises that held them back […]