Alex Mitchell

State of the Analogue Pocket – November ’22

Since the last time we featured the Analogue Pocket on our front page, a variety of utilities, cores, and firmware updates have been released that have refined and expanded its capabilities: Cores: Spiritualized1997 releases another 17 cores, bringing the total up to 23 Spiritualized1997, the developer behind some of the first cores released for the […]

Crystal

Sam & Max Save The World Vinyl Release

Skunkape Games have released Sam & Max Save The World vinyl soundtrack composed by Jared Emerson-Johnson, featuring cover art by Steve Purcell and designer Jay Shaw. It’s priced at $40.00 and ready to ship. Vinyl: https://store.skunkapegames.com/product/sam-max-save-the-world-soundtrack-vinyl Digital: https://skunkapegames.bandcamp.com/album/sam-max-save-the-world This triple vinyl release is housed in a triple gatefold jacket with noted from Jared Emerson-Johnson and […]

Crystal

Odyssey Vinyl Soundtrack Pre-Order

WRWTFWW Records has launched pre-order for Odyssey soundtrack composed by Swiss composer Greg from Amiga Demoscene on a vinyl record. It’s priced at €30. Scheduled release is around December 16, 2022. WRWTFWW: https://wrwtfww.com/album/odyssey-original-amiga-demoscene-soundtrack alcatraz: https://alcatraz.untergrund.net/ Vinyl record is available in Black variant and includes printed inner sleeve in the shape of floppy disk, sticker sheet […]

Bob

Weekly Roundup #330

Here’s this week’s roundup, sponsored by JLCPCB! Spend only $2 for 5pcs 1-4 layer PCBs ; PCBA from $0:  https://jlcpcb.com/DRE The Roundup is available as a video and on all audio-only podcast services, such as iTunes, Google, Stitcher, Spotify, Amazon Music and direct-download: If you enjoy these videos, please consider supporting this channel via monthly […]

DisplacedGamers

The Critical Hit for the Whip in Castlevania – Behind the Code

If you manage to land a hit on an enemy in Castlevania on the same frame that Simon gets hit, the whip does considerably more damage than normal. But WHY? Let’s dive into the logic flow of the game to figure out the perfect storm of values in RAM that allow this to occur. Timing […]