Alex Mitchell

Pseudo Saturn Kai Update Released

Although it was really meant for save game storage and RAM upgrades, it could easily be argued that the most important use of the Sega Saturn’s cartridge slot is facilitating 3rd party enhancement carts. These carts can—in addition to enabling cheat codes and providing additional save storage and RAM expansion functionality—perform the noble task of […]

Alex Mitchell

Sega Channel Revival Homebrew Released

Before Xbox Live, Playstation Network, WiiWare, or even the Satellaview, Sega pioneered downloadable game content in 1994 with Sega Channel: a subscription service that delivered games to a special Genesis cartridge over broadcast cable networks. Subscribers enjoyed a rotating catalogue of first and third party Genesis games during the service’s run, including some titles that would never […]

Vanessa (Vanessaira)

New Amstrad Mega PC Video Output / Sound Card

VOGONs tinkerers Keropi & Tiido have been working on a new project called “The Mega Card”.  Which is a replacement multimedia card designed to give better video output compatibility and more sound options for the Amstrad Mega PC.  The Amstrad Mega PC was a combo computer that joined an 386 IBM compatible personal computer (PC) […]

atrac17

MiSTerFPGA Sega System 1 / 2 Core Expansion by developer 𝕓𝕝𝕒𝕔𝕜𝕨𝕚𝕟𝕖

For awhile, I had been looking at the Sega System 1 core developed by MiSTer-X for the MiSTerFPGA platform. I had tried to add support for Gardia (ガルディア) since I’m a shmups fan. Unsuccessful in my attempts, I reached out to 𝕓𝕝𝕒𝕔𝕜𝕨𝕚𝕟𝕖 for assistance after learning he was a fan of shooters as well. I passed […]

Vanessa (Vanessaira)

Dreamcast’s Castlevania Resurrections Demo Released

The long lost Castlevania: Resurrection E3 Demo once used by Konami for a potential release and showcase on the SEGA Dreamcast.  Has been made available for download via website The Dreamcast Junkyard. This build of the game had been recently found and had made news headlines earlier this month.  With a bit of additional controversy […]

Dan Mons

Sega Master System blue channel mysteries further uncovered

Back in November and December of 2020 there was some discussion around measured non-linear ramps in Sega Master System’s blue channel.  A tweet exchange between Chris Covell and Bernard Bygott lead to some interesting measurements and documentation written by Bernard with the assistance of Tianfeng and others, which we covered in January: Sega Master System […]

SmokeMonster

Atomiswave Dolphin Blue now fully playable on Dreamcast

I reported recently about Megavolt85’s native 1:1 Atomiswave-to-Dreamcast ports, and I posted a video on the topic. Since then, more Atomiswave arcade games have been ported over. RetroRGB/Bob maintains a list of the ports here. As I explained in my video though, “port” might not be the correct word; the Atomiswave is a Dreamcast and […]

ChrisFratz

A Prototype For Sonic 1 Has Finally Been Released

On December 31st, 2020, HIdden Palace streamed on Twitch an unreleased prototype of the original Sonic the Hedgehog from before the game was set to release.  It has a bunch of differences in both level design and graphics, most notable being some of the backgrounds in zones like Marble Zone (shown on the left), and […]

ChrisFratz

The 16-Bit Audiophile Project

I recently came across something called The 16-Bit Audiophile Project, which is dedicated to archiving and preserving game soundtracks in the highest quality possible.  Through the use of professional recording equipment, they’re able to get high resolution, extremely accurate recordings straight from the original hardware. They post their own releases, but also allow for community […]