Alex Mitchell

Humble Bazooka Announces 3DOBT BlueRetro Adapter

Humble Bazooka, a retro hardware developer currently distributing their retail projects through Stone Age Gamer, has announced a new product in their line of BlueRetro Bluetooth controller adapters: the 3DOBT. For those of you just becoming aware of BlueRetro, it is a hardware-agnostic Bluetooth controller adapter that supports just about any video game console you […]

SaturnDave (Sega Saturn, SHIRO!)

A Closer Look at Retro-Bit’s Wireless Analog Saturn Pads

Pat and I got a chance to sit down with the dudes (Ron, Rich & Andy) from Retro-Bit this past weekend at Portland’s Retro Gaming Expo, and we were able to get our hands on their latest (yet to be released) product, the “SEGA Saturn 2.4Ghz Wireless Pro Controller”. We want to give a huge thanks to Ron & Andy for […]

Alex Mitchell

Retro Fighters Announces A GameCube Pad… Again!

For the second time in as many months, Retro Fighters is going back to the GameCube well with the BattlerGC: a wireless GameCube controller that is identical to the BladeGC (which we covered here on RetroRGB a few weeks ago) but with a stick layout that is faithful to the OEM controller’s original offset design. To […]

Alex Mitchell

MLiG releases Pt2 of their ode to first-party controllers

My Life in Gaming creators Coury Carlson and Marc Duddleson have released a new video that discusses first-party controller designs from the fifth and sixth generation of home consoles (1993-2006). My Life in Gaming is a YouTube channel known for producing high-quality content that explores topics ranging from maximizing the fidelity of your retro gaming experience, to […]

Vanessa (Vanessaira)

Scientific Project to Measure Input Lag by Loïc *WydD* Petit

An article blog entry done by Loïc *WydD* Petit on Medium.com shows his scientific experiment and methodology used while conducting input latency (lag) testing on on certain controllers and common arcade fight sticks.  He conducted this experiment after researching other noted test and came to the realization that the control method for capturing the experiments might […]