SmokeMonster

MiSTer Ghosts ‘n Goblins Core Released: Things just got serious.

Sorge–AKA Alexey, the mastermind behind MiSTer–ported Jotego’s (Jose Tejada) open-source Ghosts ‘n Goblins MiST FPGA core to MiSTer, and released it today. A user shared a pre-compiled ROM here, and the core itself can be obtained using the Updater Script or on Github. The Ghosts ‘n Goblins [Makaimura] arcade PCB platform was similar to several […]

SmokeMonster

Sentinel Supergun Serial #001 Revealed

Frank has completed the first finished production model Sentinel Supergun, serial #001. Superguns are devices which allow you play arcade game PCBs on TVs, essentially “consolizing” the boards into stand-alone systems. The Sentinel is one of only three (along with HAS & Parsec) that are safe for modern equipment, with an RGB video encoder, proper […]

SmokeMonster

SegaSonic Bros MD Released – Sega Genesis

As I reported previously, Dustin O’Dell is porting the unreleased Sega System C2 Arcade prototype “SegaSonic Bros” to the Sega Genesis. Today he released it for free. The game is completely playable and just has some polishing before it’s complete. I tested it on the latest MiSTer Sega Genesis core and it feels like a […]

Ray Commend

Sega Genesis Shinobi Arcade Port Gets Downloadable DEMO ROM

File this under “better late than never”, but Tryphon’s amazing looking WIP Shinobi arcade port got a downloadable ROM last September. It’s merely a proof-of-concept more than anything else at this stage, but even in this early state it shows a ton of promise and potential. While it’s only the first stage (1-1) of the […]

Ray Commend

Arcade1up Street Fighter Cab Emulation Issues

In a move that should surprise no one, Arcade1UP, cabinets don’t live up to the hype. The company who boldly states on their website that “Arcade1Up game cabinets look, feel and play just like the classic arcade games you remember” recently released their Street Fighter 2 cabinet. The classic arcade game that I remember never […]