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Bob

Weekly Roundup #173

Here’s this week’s roundup!  An audio-only version, is available on iTunes, Google Play, Stitcher, Spotify and for direct-download:  https://www.retrorgb.com/podcast/?name=2019-10-30_173.mp3 T-Shirts:  https://www.retrorgb.com/store.html Video available on YouTube (above), LBRY and Bitchute:  Please consider signing up as a supporter!  Either hit Join, tip or pledge on this video, or sign up through the following services: https://www.patreon.com/retrorgb  / https://www.subscribestar.com/robertneal  / https://bitbacker.io/user/robertneal/ […]

Bob

RetroTINK-Ultimate EOL Update

Mike Chi has just announced that his “TINKUltimate” Raspberry Pi hat is approaching it’s end of life (EOL). Update – CastleMania is now carrying them:  https://bit.ly/2QTc5IG I have mixed feelings about this.  First and foremost, the Ultimate offered a way for people to get RGB, VGA, Component Video, S-Video and composite from their Pi, making it […]

Bob

Carby Component Cables

Insurrection Industries has recently released the component video version of their GCVideo “Carby” line.  It’s a $90 device that’s designed for people looking to get high quality analog video from their Game Cube’s digital-out port, without relying on original and expensive component cables.  The cables only output video, so you’ll still need some Nintendo Multi-Out […]

Bob

Mega SD (and SSDS3) Thumbnail Manager

Terraonion has just open-sourced the “CartDBManager” that allows you to show box art and game information in the game select menu:  https://github.com/Terraonion-dev/GameDBManagerMD UPDATE:  Looks like Terraonion released the software for the SSDS3 as well:  https://github.com/Terraonion-dev/GameDBManagerPCE Mega SD:  https://bit.ly/terraonionmegasd SSDS3:  http://bit.ly/ssds3ode Adding games to the library seems to be about the same as most other methods I’ve seen for other […]

Bob

True Xbox HDMI Mod Announced

There’s a new project being teased that’s a true digital-to-digital HDMI mod for the original Xbox.  The most important difference between an analog-to-digital mod (or cable) and this is that the signal is tapped right from the GPU’s encoder before its converted to analog, resulting in a noise-free, 1:1 representation of the signal. This project doesn’t […]