BVM “H-Series” SMS Fix?

The Sony BVM D9H and D14H series monitors, don’t have a built in “VCR Mode”, which results in a “sync curl” at the top of the screen.  Martin, creator of the BVM replacement cards has discovered a fix for SMS consoles (demonstrated by Chris Valdez above), however PC Engine / TG-16 consoles still have the […]


Clear PlayStation Shell Pre-Orders

Multiple stores have opened pre-orders on a “Crystal White” clear shell for the PlayStation 1.  Please note that these pre-orders are complete shells, but do not include controller and memory card port replacements;  Those aren’t finalized and won’t be available until next year.  The cases are compatible with 5500 / 7000 / 7500 / 9000 […]


PC Engine Ribbon Cable Replacement

PC Engine consoles are a two-piece design, with the main motherboard bolted to the bottom shell and the HUCard slot bolted to the top.  These two pieces are mated together using a ribbon cable, with each of the 72 pins soldered directly to each board.  These cables have started to fail and replacing them is […]

SaturnDave (Sega Saturn, SHIRO!)

Saturn’s 3D Control Pad Has Gone Wireless

Back in November of 2021, SHIRO! reported on some exciting work in progress by two individuals (Drew Kenaz & Izzi Patrick) to make Saturn’s 3D Analog Control Pad completely wireless. After nearly 8 months, significant progress has been made, and here we’ll bring folks up to speed on how all of this came together from […]


New Discovery for Minus World in Super Mario Bros!

A viewer named Mike Schiraldi contacted me with a discovery he found in the code for Super Mario Bros. Apparently, there is a scrolling bug in the setup for the underground Warp Zones that involves a hidden enemy object! This video dives into how Super Mario Bros. levels are built, how scroll stops work, what […]


MiSTer 240p 120Hz on a VGA CRT Monitor

Many people in the retro gaming scene are interested in having a “professional monitor” experience, but don’t have the budget for a PVM or BVM.  One alternative to this, is using pretty much any good condition VGA monitor, doubling 240p to 480p (since CRT VGA monitors aren’t compatible with 240p), then adding artificial scanlines.  This results […]