News

Bob

Matt Philips on Computerphile

Tanglewood creator Matt Philips was just featured in a video by computerphile!  He walks up through what it takes to start with nothing and get to “hello world” on an original Sega Genesis / Sega Megadrive. While this video is both informative and entertaining, it’s also a direct look into all the effort that went […]

Bob

Weekly Roundup #185

Here’s this week’s roundup!  An audio-only version, is available on iTunes, Google Play, Stitcher, Spotify and for direct-download:  https://www.retrorgb.com/podcast/?name=2020-01-22_185.mp3 Video available on YouTube (above), LBRY and Bitchute:  Please consider signing up as a supporter!  Either hit Join, tip or pledge on this video, or sign up through the following services:  https://www.floatplane.com/channel/RobertNeal  / https://www.patreon.com/retrorgb  / https://www.subscribestar.com/robertneal  / […]

Bob

byuu’s ‘The Edge Of Emulation’

Developer byuu just posted a really interesting article about the current state of SNES emulation and pretty much the only thing left to finish:  Individual pixel timings.  While this may only affect raster effect accuracy in emulation, it goes much deeper than that… When I was a kid, emulation was a new, fun way to […]

Bob

Sega Triple Bypass v2.0 Now For Sale

Official Reseller #1:  http://bit.ly/uk3bp Official Reseller #2:  https://insurrectionindustries.com/product/genesis_triple_bypass_v2/ The Sega Triple Bypass (3BP) project was started as a way to get the best audio and video quality out of every model Sega Genesis / Mega Drive, as none perform “perfectly”.  Generally speaking, Model 1’s have excellent audio, but very noisy video and Model 2’s have pretty bad […]

Bob

How Game Boy Graphics Work

Modern Vintage Gamer has just released a new video detailing both how the graphics in the original GameBoy worked and the differences between GB and GBC hardware.  It was an interesting overview in how the console was able to achieve some of the very cool graphics tricks that seemed impossible at the console’s launch. I […]

Bob

PS1HDMI Progress Update

Christof has been hard at work on the PS1HDMI project and it looks like he’s made some excellent progress!  One of the most impressive features is the ability to switch between 240p and 480i resolution with the potential for zero dropouts.  Not all TV’s and capture cards will react the same to this, but the […]