The Bad Jump Design and 30 FPS Gravity of TMNT (NES) – Behind the Code

It is the summer of TMNT, and here is another Behind the Code video for the first entry on the NES.

This video focuses on the application of gravity with respect to frame rate for jumping in the game and also breaks down the frame timing for making the three types of jumps – short, medium, and high.

Don’t hold that A button too long!

You know that short jump in the sewers where most of us hit our head and fall into the water? How about we change some physics to make it a bit easier? Enjoy!

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