Missile Command
The Missile Command core is now at a point that it is playable.
Right now the core runs
has sound
all the DIP switch options work, and high score saving and reloading is working
- Alpha release soon : https://twitter.com/mrjimmystones/status/1558921854269759490
- High score saving : https://twitter.com/mrjimmystones/status/1559963690706796548
- Jimmy Stones Twitter: https://twitter.com/mrjimmystones
- Jimmy Stones Github: https://github.com/JimmyStones?tab=repositories
- Jimmy Stones support page: https://ko-fi.com/jimmystones
- Gameplay sample (Not from core): https://youtu.be/HDDHOZvmE_0
Chameleon Core
The in-development Chameleon core has been converted from simultation to an actual MiSTer core. Making it closer to an official release. Since it’s still in development it’s not yet avaiable to the public.
- Twitter post: https://twitter.com/pcornier/status/1558782905111003136
- Sound Fix : https://twitter.com/pcornier/status/1558859954219515904
- pierco Twitter: https://twitter.com/pcornier
- pierco Github: https://github.com/pierCo
- pierco support page: https://www.patreon.com/pierco
- Gameplay sample (Not from core) : https://youtu.be/P3dV8JYL4VE
Commodore 128
A new development/test release of the Commodore 128 core is available. You can obtain it from the MiSTer FPGA forums. It also requires a test MiSTer binary that will replace your current one. Make sure you back up the current one before replacing.
- Forum post with download : https://misterfpga.org/viewtopic.php?p=57695#p57695
- eriks5 Github: https://github.com/eriks5
M72 Core
Ninja Spirit and Image Fight have been added to the M72 core. You can test these games out yourself by downloading the core from GitHub.
- Twitter post: https://twitter.com/wickerwaka/status/1559566707441643521
- Update with fixes : https://twitter.com/wickerwaka/status/1559956974724268032
- Download link : https://github.com/wickerwaka/Arcade_m72/tree/main/releases
- wickerwaka Github: https://github.com/wickerwaka
- Gameplay sample (Image Fight): https://youtu.be/BR_0syPs-z8
- Gameplay sample (Ninja Spirit): https://youtu.be/Y61WIDqB5IE
PCXT
The PCXT Core has been officially released. You can update your MiSTer now to obtain it. This is a core that concetrates on older PC hardware. It’s purpose is to implement the IBM PCXT as relaiably as possible. A BIOS file is required, but you can obtain open source files from the project’s GitHub.
- Core release post : https://misterfpga.org/viewtopic.php?p=58576#p58576
- Twitter post: https://twitter.com/spark2k06/status/1559849506056945666
- Forum thread for PCXT core : https://misterfpga.org/viewtopic.php?t=4680
- spark2k06 support page: https://ko-fi.com/spark2k06
- spark2k06 Twitter: https://twitter.com/spark2k06
- spark2k06 Github: https://github.com/spark2k06?tab=repositories
Prehistoric Isle
Darren has given a small update regarding SNK’s Prehistoric Isle.
A post on twitter shows the full attract screen demo playing through, but Darren notes that sprites still need debugging, but it’s getting there.
- Sprite update : https://twitter.com/Darren__O/status/1559394192228376576
- Darren__O Twitter: https://twitter.com/Darren__O
- Darren__O Github: https://github.com/va7deo?tab=repositories
- Darren__O support page: https://ko-fi.com/darreno
- Gameplay sample (Not from core) : https://youtu.be/FDkAb24wP08
PSX Core Cycle Accuracy
The accuracy of the Playstation core just keeps on getting better and better, and there’s evidence to prove it.
Robert, the developer, has posted an image showing that the start, counting and reset of the the timer submodule are now cycle accurate to original hardware. Next on the list, is to improve some of the more advanced timer features. There’s also a Patreon post explaining exactly what the tests do.
- Accuracy post : https://twitter.com/AzumFpg/status/1560295402288685056
- FPGAZumspass Twitter: https://twitter.com/AzumFpg
- FPGAZumspass Github: https://github.com/RobertPeip
- FPGAZumspass support page: https://www.patreon.com/FPGAzumSpass
- Test explanations : https://twitter.com/AzumFpg/status/1560882112655392768
- Patreon post : https://www.patreon.com/posts/even-simple-is-70773166
Truxton II/Tatsujin core
Atrac17 has announced an alpha build for the arcade game Truxton II or Tatsujin O. You can test out the core for yourself by downloading it from GitHub.
- Core download : https://github.com/atrac17/Toaplan2/tree/main/releases
- Project GitHub: https://github.com/atrac17/Toaplan2
- Twitter post: https://twitter.com/_atrac17/status/1560736181012205569
- Patreon post: https://www.patreon.com/posts/70758708
- atrac17 support page: https://www.patreon.com/atrac17
- atrac17 Twitter: https://twitter.com/_atrac17
- atrac17 Github: https://github.com/atrac17?tab=repositories
- Darren__O Twitter: https://twitter.com/Darren__O
- Darren__O Github: https://github.com/va7deo?tab=repositories
- Darren__O support page: https://ko-fi.com/darreno
- atrac17 Github: https://github.com/atrac17?tab=repositories
- atrac17 support page: https://www.patreon.com/atrac17
- atrac17 Twitter: https://twitter.com/_atrac17
Jotego Updates – Virtua Fighter?!
A new core has been released for Komani’s Roc’n Rope. It’s in beta and at the moment, it’s only available to Patreon subscribers.
Also of note, is that Jotego is hoping to hire an extra engineer to help with core development. This will be possible if 4000 Patreon subscribers are reached. Cores that the extra engineer will help out with are, The Simpsons, CPS3, Mortal Kombat and Virtua Fighter. Virtua Fighter really has me shocked.
Support Jotego on Patreon if you want to help with faster development of these cores.
- Tweet about Virtua Fighter : https://twitter.com/arcadeages/status/1560694217202188288
- Patreon post : https://www.patreon.com/posts/rocn-rope-beta-70750181
- Jotego Twitter: https://www.patreon.com/jotego
- Jotego Github: https://github.com/jotego/jtbin
- Jotego support page: https://www.patreon.com/topapate/
New CreatiVision Core
Kitrinx has released a new core for the VTech CreatiVision system, also known as the Dick Smith Wizzard. This was a hybrid computer/video game console released in 1982.
The core supports the Laser 2001, which was a computer based on the CreatiVision hardware.
The full library of Creativision carts works.
A bios is required for this core and the readme will give you more information about this.
In the future, better cassette loading will be implemented, but at the moment, there is only a basic writer.
- MiSTer FPGA forum post: https://misterfpga.org/viewtopic.php?p=58283#p58283
Other Miscellaneous Updates
And other miscellaneous MiSTer fixes and updates are:
The core for Raizing arcade games recieved tons of fixes and some new features like screen flip and high score saving.
The main MiSTer software added support for the PCXT core and other fixes and tweaks.
- Raizing updates 1 : https://misterfpga.org/viewtopic.php?p=58215#p58215
- Raizing updates 2 : https://misterfpga.org/viewtopic.php?p=58327#p58327
- Raizing updates 3 : https://misterfpga.org/viewtopic.php?p=58413#p58413
- Raizing updates 4 : https://misterfpga.org/viewtopic.php?p=58492#p58492
- MiSTer Main updates: https://misterfpga.org/viewtopic.php?p=58550#p58550
- Raizing updates 5 : https://misterfpga.org/viewtopic.php?p=58619#p58619