The Input Lag and Attack Animation Delay of TMNT (NES) – Behind the Code

RetroRGB gets down to business when it comes to measuring lag. That new wireless controller or fancy display might seem cool on paper, but what about performance?

Modern devices and emulation of retro games can add to lag, but lag begins with the game code itself.

Let’s hop into the execution time for standing attack animation in TMNT. We’ll track that animation as well as examine the time between pressing a button and actually doing something. Just how responsive are the controls? (Spoilers: Not very)

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